Resident Evil Village Builds on Resident Evil 4’s Legacy Better Than its Own Remake

The long-awaited remake of Resident Evil 4 finally launches next week, and there’s no denying it’s a technically-impressive update of a survival-horror classic that still holds up today (check out my review for Wccftech here). That said, I have to admit I was slightly disappointed by the scope and ambition of the remake. Capcom certainly treats RE4 respectfully, but they don’t reinvent and elevate the source material to the same degree they did with their remakes of Resident Evil or Resident Evil 2.

Another thing that colored my opinion of the new Resident Evil 4 is that Capcom is releasing it less than two years after Resident Evil Village, which itself was clearly meant to be an RE4 successor of sorts. The European backwater setting, the mobs of enemies, the heightened campy tone, the quest to rescue a damsel in distress – if Capcom had titled the game Resident Evil 4 Part 2 I doubt many would have batted an eye. In fact, in my opinion, Resident Evil Village carries on the legacy of the original Resident Evil 4 in more vital fashion than its own remake (I gave RE Village a 9, while the RE4 Remake got an 8.5). I realize I’m going out on a limb here and that not everyone will agree, but here’s why I thought Resident Evil Village was a more exciting Resident-Evil-4-style adventure than the actual RE4 Remake…

Warning: I’m avoiding Resident Evil 4 spoilers here, with the exception of some broad, general statements and descriptions. That said, this article will include Resident Evil Village spoilers.

Resident Evil Village

Resident Evil Village plays better

Let’s start with the basics. While the Resident Evil 4 remake is largely the experience you remember, delivering over-the-shoulder shooting, dramatic spin kicks and more, the game actually has some issues on the control front. Aiming is a bit sluggish and movement can feel herky-jerky – Leon’s basic walking speed is very slow compared to his running speed, and there’s no middle ground between creeping around at a snail’s pace and charging around like a bull. While the controls aren’t bad, they do take some getting used to, and even quite late into the game I occasionally found myself frustrated by them.

By comparison, Resident Evil Village felt better in terms of basic playability to me. As is usually the case, its first-person shooting works better than the third-person gunplay found in RE4, and Village generally did a good job of designing its challenges around the perspective. Coming to terms with slightly wonky control schemes is a long RE tradition, but more than perhaps any previous game in the series, I felt like I could jump into Village and have fun without any undue learning curve.

Resident Evil Village

Village has better villains

Resident Evil 4 has a solid lineup of baddies, but they’re easily surpassed by Resident Evil Village’s wonderful rogues gallery of freaks. The stylish and intimidating (in a good way) Lady Dimitrescu, the ghostly Donna Beneviento, the rogue-ish wolfman Karl Heisenberg, and the grotesque swamp creature Salvatore Moreau – each a celebration of classic horror genres that could stand on their own as the main villain of a full RE game. Instead, Capcom gave us all of them at once, elevating Village to a Grand Guignol classic. The likes of Lord Saddler from RE4 pale in comparison (Ramon Salazar could stand with the best of Village’s weirdos though).

 Village has a better hero

This will likely be one of the more divisive points on this list. I know a lot of people like Leon Kennedy, but the guy is basically a block of wood with a nice haircut. What does Leon care about beyond not being eaten by zombies and “getting the job done”? After multiple games, we don’t really know! Meanwhile, even though he may not have face, we know what Ethan Winters cares about. He cares about his wife, he cares about his daughter. He’s got real human motivations beyond “the President told me to save you.” I actually care about what happened to Ethan. If Leon simply disappeared halfway through RE4 and was replaced by Chris Redfield or any one of Capcom’s other block-of-wood protagonists, I’d probably just roll with it.

Village is scarier

Okay, let’s be real, Resident Evil 4 may be a classic, but it ain’t scary. It’s tense at times, but that’s not really the same thing. Resident Evil Village goes in a lot of different directions during its campaign, but unlike RE4, it actually attempts real horror. Castle Dimitrescu delivers some gothic chills, but the real standout is House Beneviento, which serves up some of the thickest tension in Resident Evil history. I have nothing against the more action-y side of RE, but I prefer when the series doesn’t completely abandon scares.

Village is a celebration of the Resident Evil series as a whole

Continuing on from the last point, the fact that Resident Evil Village does go in so many different directions is what I like best about it. Some may accuse the game of being unfocused, but these directions weren’t chosen arbitrarily. Castle Dimitrescu is a celebration of classic Resident Evil, with its Metroidvania-style map, locked doors, and charmingly obtuse puzzles. House Beneviento is a return to the more intense, atmospheric horror of Resident Evil 7. Of course, the village hub and Heisenberg’s Factory are pure action RE. By comparison, Resident Evil 4 largely stays in its own singular lane, making only fleeting attempts to appeal to fans of different styles of RE games.

Resident Evil Village

Village carries on Resident Evil 4’s tradition of bold creativity

Arguably the key thing that really made Resident Evil 4 great was Capcom and director Shinji Mikami’s willingness to throw anything and everything at the wall. Seemingly, whatever wild set pieces the developers could dream up made it into the game, restraint be damned. Unfortunately, by its very nature, you don’t get that from the Resident Evil 4 remake. Capcom reimagines RE4’s iconic moments, but they don’t create a lot of new ones.

No, if you want a game that truly carries on the mad ethos of the original Resident Evil 4, you need to pick up Resident Evil Village. This is a game that, from moment to moment, will pit you against an 8-foot tall vampress and her sapphic brood, a haunted house full of evil dolls and a giant shrieking fetus, or a scrap metal monster you need to take down with a makeshift mech. If RE4 dialed it wildness up to 11, RE Village broke the knob clean off.

Village builds to the future

When you finish playing Resident Evil Village, you’re filled with anticipation about what might come next. This is the latest story in the Resident Evil mythos, one that wrap up the Ethan Winters arc, provides character development for the likes of Chris Redfield, and introduces a character who may well be the core of the next generation of RE heroes, Rose Winters (who stars in her own excellent RE Village DLC story campaign). By comparison, we know exactly where Resident Evil 4 leads – Resident Evil 5 and 6, two games that represent the nadir of the core RE continuity and almost certainly won’t be getting remakes.

Now if you haven’t jumped to the comments section to curse my name yet, I have to emphasize that I don’t think the Resident Evil 4 remake is a bad game. Again, I gave it an 8.5! But I think Capcom could have pushed harder with the new RE4. They could have made something truly surprising, something that felt groundbreaking all over again, even if it meant risking some fan backlash. As is, I feel like Resident Evil Village actually embodies the daring spirit of the RE4 better than the remake. But that’s just my opinion. Feel free to scroll on down and share yours.

Resident Evil Village can be played on PC, Xbox One, Xbox Series X/S, PS4, PS5, and Switch (via the cloud). Resident Evil 4 launches on PC, Xbox Series X/S, PS4, and PS5 on March 24.

FIFA 25 Will Be The “Best EGame For Any Girl Or Boy”, Says FIFA President

We’re not sure what an “egame” is, and at this point we’re too afraid to ask.

FIFA president Gianni Infantino has promised the next FIFA “egame” will be “the best,” leaving us all very confused as to what an “egame” is. At least it’ll be the best, possibly because it’ll be the only one.

The quote comes courtesy of Times reporter Martyn Ziegler (via Games Radar), who transcribed part of Infantino’s speech earlier today.

“The new FIFA game – the FIFA 25, 26, 27 and so on – will always be the best egame for any girl or boy, we will have news on this very soon,” said Infantino, mirroring statements he made last year after EA announced its plans to rebrand the longstanding FIFA game series as EA Sports FC.

After 28 years, FIFA and EA’s partnership collapsed last year after FIFA reportedly demanded $1 billion to extend its license. Balking at the billion-dollar price tag, EA instead dropped the FIFA branding and announced EA Sports FC, signing individual license agreements with smaller football leagues such as the UK’s Premier League, Spain’s La Liga, Germany’s Bundesliga, Italy’s Series A, and the MLS.

EA Sports FC is expected to get its first title sometime this year in place of FIFA 24. FIFA has yet to announce a new studio partnership, but given Infantino’s comments today, it seems the football league won’t have a new game ready until 2025 at the earliest.

As for the whole “egame” thing, we can only assume he meant to say “esports”, but really, who knows? This is the same guy who said “today I feel like a migrant worker” and “gay” when he responded to criticism of hosting the 2022 World Cup in Qatar, a country accused of numerous human rights abuses. He also made a bizarre comparison to Rwanda’s recovery from genocidal wars when he was re-elected to the FIFA presidency earlier this week.

She’s a pro soccer player and a pro esports athlete: Meet RB Leipzig’s Lena Güldenpfennig

There is a young German forward, playing in the Bundesliga, who scores hundreds of goals every week.

Before Bayern Munich begins preparing the paperwork for a bid, there is a small disclaimer – many of these goals are scored in the virtual arena of EA Sports’ FIFA video game series.

But such a caveat doesn’t make the daily balancing act of 20-year-old Lena Güldenpfennig, a striker for RB Leipzig by day and professional player for the club’s esports team RBLZ Gaming by night, any less impressive.

It’s a multitasking marvel made all the more remarkable by the fact that Güldenpfennig spends the first six hours of the day in school as part of her training to become a kindergarten teacher.

“This is just my daily routine,” Güldenpfennig explains.

“I have it every day and I enjoy it very much. I like doing all of this, which is why it works. If it’s fun, then you enjoy doing it, without stress.”

Lena Güldenpfennig plays for RB Leipzig's U23 women's side, but also plays professional esports with Leipzig's RBLZ Gaming.

Lena Güldenpfennig plays for RB Leipzig’s U23 women’s side, but also plays professional esports with Leipzig’s RBLZ Gaming.Carsten Beier / Red Bull

Having joined RB Leipzig’s footballing academy as a youngster, Güldenpfennig’s excellence on the virtual pitch was cultivated during her years at boarding school.

As is the case for many, her passion for gaming was forged by the desire to beat her friends – perhaps it was inevitable that, given her other life as a pro footballer, she was destined to take her competitiveness to the highest level.

READ: Arsenal’s virtual Thierry Henry on the inaugural ePremier League

When European football came to a standstill early last year due to the coronavirus pandemic, many footballers put up their feet and picked up their controllers to scratch their competitive itch, but Güldenpfennig had loftier aims.

Having had “a little” more time to spend with the game – last year’s edition of FIFA 21 – she entered a German Football Association (DFB) online tournament.

She ended up winning and her performance did not go unnoticed. The following day, she was contacted by RBLZ Gaming, who offered her a chance to join their team.

Güldenpfennig started to play more of FIFA the game during lockdown, eventually entering a DFB tournament and winning, catching the attention of RBLZ Gaming.

Güldenpfennig started to play more of FIFA the game during lockdown, eventually entering a DFB tournament and winning, catching the attention of RBLZ Gaming.Carsten Beier / Red Bull

Pioneer

One year on and she is already a history maker. In March, she became the first ever woman to play in the Virtual Bundesliga (VBL) – a league contested by esports sides representing 26 real life clubs across Germany’s top two divisions.

Playing two doubles matches in the South-East division of the club championship against TSG Hoffenheim and FC Nürnberg, Güldenpfenning fired home the first two goals of her VBL career, including a sweetly struck volley.

The goal itself was as impressive as it was poignant – a goal scored by a woman in professional FIFA esports remains a collectors item in a male-dominated landscape.

Güldenpfennig posing with a RBLZ Gaming banner with her name.

Güldenpfennig posing with a RBLZ Gaming banner with her name.Carsten Beier / Red Bull

A look at the VBL’s current squad rosters paints a pretty bleak picture as regards gender diversity. Of the 107 listed players across all 26 squads, just two women feature – Lena and Anna Klink of Bayer Leverkusen.

At the last FIFA eWorld Cup in 2019 – held at the O2 Arena in London with a $500,000 prize pot – all 32 finalists were male. Not that Güldenpfennig is deterred.

“I want to encourage women that more women have the courage to simply show, ‘Here, I can do this too,’” Güldenpfennig said.

“I would just advise them they shouldn’t hide and definitely don’t be afraid of the boys and men.

“I want to continue to show here, I have been the first woman – you can do this too.”

Güldenpfennig practicing some moves on the pitch with some of her RBLZ Gaming teammates.

Güldenpfennig practicing some moves on the pitch with some of her RBLZ Gaming teammates.Carsten Beier / Red Bull

Alongside a lack of representation, sexist abuse, be it via game chat or social media, has often made online gaming a toxic environment for women.

“There is the occasional message, which appears in my Instagram inbox,” Güldenpfennig admitted.

“But I didn’t take these to heart and no woman in esports should take these to heart either”.

‘FIFA is more stressful’

With her real-life football season underway and FIFA’s latest edition in the series – FIFA 22 – released last month, Güldenpfennig is firing on all cylinders. She has just under a month to get accustomed to the new game before the 2021-22 VBL season gets underway on November 10.

Though while many footballers turn to the virtual replica of their sport to wind down, Güldenpfennig actually finds the video game version more mentally taxing than the real thing.

“In fact, FIFA is more stressful,” Güldenpfennig said, a revelation that will strike a chord with those who annually sacrifice broken controllers to the notorious frustrations of competitive video games.

“You don’t think of it, but you have to be really present each second. If you switch off once, then this can lead to serious mistakes.

“What always annoys me is losing or conceding goals. There, I still switch off a little. Another annoying thing is goal cheering or time wasting – you shouldn’t do that, you don’t have to do that.”

Güldenpfennig thinks that esports is more mentally stressful than real life football.

Güldenpfennig thinks that esports is more mentally stressful than real life football.Carsten Beier / Red Bull

Fortunately, Güldenpfennig’s unique advantage – being able to call upon a lifetime of professional football insight – puts her in the best possible position to dribble around such frustrations.

“There’s a lot you can transfer into real-life football,” Güldenpfennig said.

“In terms of tactics, in terms of pressing situations – you can transfer the overview from FIFA into real-life football and the other way around too, so both are reflected in each other a little bit.”

It’s in the game

FIFA’s flagship mode – Ultimate Team – sees players work to build and compete with their own dream team of footballers past and present. Colloquially referred to as ‘cards’ – as per their trading card style design – in-game footballers can be bought and sold on an open market.

It’s no secret that pro footballers pay close attention to their in-game avatars. A nine-year-old tweet from Roma striker Tammy Abraham that recently resurfaced – “while your [sic] at home playing [FIFA] 12 I’m working hard to be featuring in FIFA 16” – wonderfully encapsulated this connection.

Güldenpfennig is no different, though given that only a limited number of real-life women’s players from a select set of national teams are in FIFA 22, she awaits the chance to truly bring her double life full-circle.

“It would be cool if I had my own card,” she laughs, “I think that’s a little dream that each FIFA player has. I don’t know if others would play me then!”

Based on Güldenpfennig’s answer to the question of her own statistics, her self-depreciation would likely be misplaced.

Güldenpfennig with her fellow RBLZ Gaming teammates.

Güldenpfennig with her fellow RBLZ Gaming teammates.Carsten Beier / Red Bull

Pace has long reigned supreme in FIFA – Kylian Mbappé, the fastest player in this year’s edition, is currently the most expensive player on Ultimate Team – and Güldenpfennig’s description of her potential avatar puts her in a similar bracket.

“I would give myself the highest [score] in shooting and in the techniques – so in dribbling and passing,” she said.

“Defending is not really my thing – I shoot the goals and prepare them. So the worst would really be physical and defending. But the rest – pace and shooting – would be okay.”

But whether its on the pitch or on the screen, it’s safe to say Güldenpfennig will still be excelling.

Tidbits for the Sins of a Solar Empire II

Multiplayer Tidbits for the Sins of a Solar Empire II Technical Preview

We knew that when we announced Sins of a Solar Empire II that people were going to be excited. When we launched the Technical Preview back in November, there was one question everyone was asking right from the onset: when would we add multiplayer?

Our multiplayer update came out of opt-in on February 21st and since then has been widely enjoyed by everyone who has played. We know how fun it is to be able to play with your friends – and we also know how long a good game of Sins can go when opponents are giving it their all. To support an awesome experience, we’ve implemented several features into multiplayer (with more to come in the future as well). Let’s take a look at a few of them!

Easily create and join a public or private lobby

We wanted to make sure this part was intuitive and easy to do. You’ll be able to search quickly for lobbies looking for players or, if you’d like to start from scratch, can create one of your own for others to join.

If you want to keep your game for friends only, you can set the game mode to private and it will generate a code for them to enter in order to join. 

Save and load multiplayer games

On a time constraint and the game is running a little too long? No need to worry! Save it and finish later. Only one player needs to have a local save to resume the game at another time.

Rejoin games in progress

We all hate the feeling of being entrenched in a fun and exciting game when suddenly you’re disconnected for whatever reason. With some games, it’s impossible to rejoin a match that’s already underway and you’re stuck waiting it out until your friends are all done, or the match just stops entirely.

Not in Sins of a Solar Empire II! If you drop from a game, you can easily rejoin it without having to load a save game or fuss with a bunch of extra steps. 

Pro Tip: Did you know you can pause games? This will let you put things on hold until your friend is done fighting with their pesky internet connection, or let everyone take a stretch and a bathroom break.

Replace an AI opponent with a human player

Did you start a match before your friends were around, only to have them show up later while you’re deeply entrenched in battle? Have them jump into the game and take over one of the AI enemies! Of course, depending on how things are going that may not be a desirable option for them…

Did you know that we have weekly multiplayer events and a robust multiplayer community over on our Discord server? Our events are currently every Saturday at 6pm ET. We’ll run open multiplayer games, hang out in voice chat, and have a great time destroying each other! We would love to see you there.

Can’t make the event? No problem! Our community is often looking for online opponents in the Discord, so if you’re looking to make some friends and find some games to play make sure you come in and join us anyway. 

Do you have any multiplayer adventures (or shenanigans) to share with us? Let me know in the comments!